Press kit
Fact sheet
| Game | Too Many Orcs! |
|---|---|
| Developer | Klikkeriet, Denmark |
| Platforms | iPhone and Android (portrait) |
| Release | To be announced. In development. |
| Price | Free, with one optional one-time Supporter Pack and rewarded ads the player starts |
| Genre | Tower defense against huge crowds, with permanent upgrades |
| Website | toomanyorcs.com |
| Contact | hello@toomanyorcs.com |
In one sentence
Plan your towers, watch thousands of orcs crash into the plan, upgrade what failed and go again: a tower defense game where the Horde really is too many.
Description
Too Many Orcs! is a portrait tower defense game for phones. Before each Wave you place towers on the walls of a natural pass and shape their fire; when the Wave starts, the plan is locked and the Horde arrives: up to 10,000 Grunts and Orcs moving as one crowd, piling up in bottlenecks and spilling through open halls. Every orc drops Coins that you keep, win or lose, and spend in a single upgrade web where everything you buy is always active. Twenty Battles lead from a small forest pass to the siege of the Worldgate.
Key features
- Crowds of thousands, simulated as one Horde
- Planned defense: placement, aim and spread are set before the Wave
- Five tower types and three weapons, all upgradeable, nothing to equip
- Twenty hand-shaped maps in four lands, from 24 to 96 units wide
- Fair monetisation: one Supporter Pack, rewarded ads only
- Offline campaign, progress saved on the device
Logo
Screens
Design mockups of the current look (work in progress, not final game footage).
Credits
Made by Klikkeriet. [Names and roles, if you want them listed.]

Logo, transparent PNG
shot-prep.png
shot-wave.png
shot-defeat.png
shot-upgrades.png
shot-home.png
shot-victory.png